
Making the CORPO soundtrack with Suno
Some songs needed a different direction. One needed me to leave it alone. Here's what making the CORPO soundtrack has actually looked like.
Read articleI’m making CORPO because I want business and independence to feel understandable through play. I’m one person building it with AI. Here’s how I’m doing the work, including what I’ve had to go back and fix.

Some songs needed a different direction. One needed me to leave it alone. Here's what making the CORPO soundtrack has actually looked like.
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Why CORPO's world has independent robots, competing ideas about rebuilding, and a very practical problem with keeping the water running.
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The art direction behind CORPO, from the shape of the Tower to the book that has to stay visible on a phone.
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How I’m moving CORPO from a working prototype into a hosted game, without losing the game I already made.
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The references, corrections and very specific instructions behind my work as a solo game creator.
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A card, a contract and a newly learned skill should feel different. Getting those sounds right has involved quite a few versions I didn't like.
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