In this entry
The Armory buys, sells and repairs weapons, armor, tools and heavy gear. Corpos arrive with corporate orders, Lancers bring equipment from the Outerlands and synths need fittings suited to their work. Stock comes from recovery and trade. Customers pay for compatible equipment and service they can rely on, not just an object that looks clean on the shelf.
The business supports familiar models such as the Surety P1, Proxy C2, Redress S3 and Longview R4. Known equipment is easier to assess and maintain than an unfamiliar recovered item with no service history. Carrying systems also need to fit the owner and keep the weapon secured during ordinary work.
Specialized disruption ammunition is scarce, and its effect on servo electronics is temporary and uncertain. The Armory doesn't promise that every machine will respond the same way. A delayed repair can postpone a Lancer's departure or leave a corporation with fewer usable tools. That gives maintenance and honest condition records a direct economic value.



